Ghost Town Escape 5 – Mirrored Dimension
Thompson managed to successfully finish his mission, but as he got that done though another person was collecting the same coins he was gathering and it’s happening in an abandoned Soviet era town which was not too far away from where he is. But Thompson was now done with this and he would like to just go home. And for that, Mitch is going to go on the same mission as him there.
Escape players, Mitch is now in the town and the task was to collect 45 coins from the area and then get the heck out, for there are rumors that there are dangers in the place and it might be that he won’t be able to come against those successfully. Will you help Mitch then on his mission?
Ghost Town Escape 5 – Mirrored Dimension is an edition of an old point-and-click item retrieval escape game created by Ainars for Escape Fan. This game is a continuation of the previous one as its sequel, and is a part of the first game as the start of the series.
Explore the abandoned building and find 45 coins to activate the exit portal!
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Walkthrough video for Ghost Town Escape 5 – Mirrored Dimension
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Yay! Thank you, Ainars!
I am certainly in a hurry to write, having not yet gone through your marvelous game to the end. But I can’t help but say: you have chosen the absolutely right course! No need to explain anything – the players themselves have to look for why they need this or that thing, that’s how it should be done! Except, of course, the names of items already in the inventory – these inscriptions help to orient yourself. In short, everything is exactly as it should be, excellent!
Thank you! Very atmospheric and mysterious. I usually prefer Nature, but here I was fascinated by the idea of obscure symbols. I was also very interested in your idea not to put everything in the inventory, but to make some found items immediately appear on their location. It’s really an interesting idea: first of all, you can’t immediately think “where did it go that just picked up?”. And secondly, the inventory is not overloaded in this way.
And I also really liked the obviously carefully selected sounds accompanying the events. And I liked the red-yellow-green puzzle very much: the bright colors looked unusually beautiful in contrast with the environment.
Thank you very much for your hard work!
Thank you very much for your thoughts.
However, dear Author, I will allow myself to reproach you for one point.
I have told you many times that your games are beautiful and have a meditative effect – wants to wander in them for a longer time. And you? You ruthlessly throw the player out as soon as he collects all the coins! Right where he picked up the last coin!
Pardon my rebuke, but that doesn’t even logically work. There can’t be an exit portal ANYWHERE. It has to be in a specific place, it’s just not activated until player collect everything. That’s exactly what you did in your marvelous game “Old Monastery Escape”!
Please, give players a chance to wander around and take in your beautiful views. Otherwise feeling like a visitor of some cafe where the rule is “Finished your coffee? Get out now!”
Thanks for the reminder, I completely forgot about this idea.
Nice one, with some new techniques. I was missing my Gongtats!
Fantastic once again! I had a bit of trouble finding the last coin, but got there in the end!
Thank you, Ainars! As always, great game.
Super! :)
come sempre bellissimo! grazie
yes, Ainars, thank you for a fun game. Agree with b1650424, much too quick, even though like Missy Mo I took a while to find the last coin. I like to degree of difficulty, just would like a little longer play time.
Great game — we need MORE MORE MORE!!! You’re my favorite creator!!! :)
Thank you,
I am making one experimental Flash game!
Oh, really?! That would be great! Especially since (unlike modern game engines) Flash-file can be easily saved locally. This allows not to depend on stupid initiatives of all sorts of idiots from Adobe and Google, because the collection of favorite games is always kept with.
Fantastic. Thanks, Ainars. 5 stars