Mushroom Forest Adventure 2

(104 votes, average: 4.64 out of 5)

Mushroom Forest Adventure 2 is new forest adventure game created by Ainars for Escape Fan. Explore Magical Mushroom Forest and find all 30 green gemstones to complete the game. Good luck and have fun!


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Walkthrough video for Mushroom Forest Adventure 2

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Lghend
Lghend
18 days ago

Great game, thank you!!

b1650424
b1650424
18 days ago

Dear Author!

Now I have no words – only emotions. This is GREAT even at your level. I sat and periodically whispered “Wow!”, encountering yet another beauty. Everything is very beautiful – the landscapes, the puzzle elements themselves, the background singing of birds, and the sounds of events.

I’ll probably find the words to say later. Now I’ll say: thank you very much! It’s not just a good job. This is the BEST.

ivy
ivy
18 days ago

bellissimi boschi bellissimo gioco come sempre

arina
arina
18 days ago

That’s very beautiful !!! What a beautiful beetle, mushrooms, moss – a symphony of the forest. Especially during this winter time! The smell of spring and unsurpassed beauty!!! In the first picture I saw an elephant)))

Juju
Juju
18 days ago

Thanks for another gift, Ainars!
Congratulations on the great work!
This time the puzzles were very interesting.
I love mushrooms, so I really enjoyed the photos. Nice!!!

Lina
Lina
18 days ago

Another beautiful game. Thanks, Ainars!

JPV
JPV
18 days ago

These are, by far, my favorite games. I love the photos and especially the nature sounds. It’s so pleasant to sit here and do these. Thank you, thank you for the peaceful moments and engagement without stress.

gregra
gregra
17 days ago

Wonderful! Ainars’ games are the only ones that do exactly what I play for: they relax. Thank you.

amadeus
amadeus
16 days ago

Wonderful! Thank you!

Stefania
Stefania
15 days ago

meraviglioso, come sempre

b1650424
b1650424
11 days ago

Dear Author! I think that now all the emotions about your new masterpiece have subsided and we can talk about it calmly.

Personally, this time I was simply delighted with your ability to hide objects in the background… while leaving them in the most visible place! This was indeed done superbly: acorns, raspberries and pear – everything was inscribed into the landscape so that it seemed to be part of the background. I’m not even talking about green stones – every time I had difficulty finding one or two of them against a green background.
An excellent solution with artifacts and places of their use – very beautiful! And I really liked the solution with halves of sheets for the clue – it’s immediately clear which part goes where.

Now about the wishes. I will repeat about the need for a contrasting black outline for white inscriptions so that these inscriptions do not get lost on a white background. And one more little thing with the inscriptions: if you quickly click on items in your inventory, the explanatory inscriptions will begin to merge before they disappear. A possible solution could be this: the inscription, as before, appears when you click on an object and also gradually disappears. BUT. If there is a further click (anywhere), this inscription instantly disappears.
And one more thing seemed strange to me on the screen with the tinder fungus. There we get the “Flower Element”… which we use right away! On the same screen! It’s somehow strange.

But overall, I repeat: the game turned out to be a truly masterpiece.

b1650424
b1650424
7 days ago
Reply to  Escaper Joe

Dear Escaper Joe! Let me distract you a little more and ask a question related to the future of your games. I will say right away that this question does not require an urgent answer.

So here it is. If you noticed, in the comments to your games there were wishes to increase the difficulty level of your puzzles. I want to ask: is there something similar in your plans, even distant ones?

Let me clarify: my question is not at all an attempt to push you to some kind of decision. I just recently started thinking: what options for increasing difficulty might be suitable for your games in particular? In this regard, I had some general thoughts. These are not specific ideas, but rather thoughts on appropriate and inappropriate increasing the difficulty options for your games.

If you yourself have ever had ideas to increase the difficulty of your games, I am ready to share these thoughts with you.

b1650424
b1650424
3 days ago
Reply to  Escaper Joe

Dear Escaper Joe! Before I give you my thoughts on possible ways to complicate your games, I need to explain my starting premise for this. Please forgive me that there will be an unrealistically LOT of text – I will write in fragments, so that the site won’t get overwhelmed. I will say at once: do not consider what I said further flattery, just I need to soberly assess your current level. I am also sorry in advance if I do not say anything new for you.
So. Based on the fair comments on your recent games, we can conclude that your titanic efforts have brought not only quantitative, but also qualitative results. I declare with all confidence: in the genre of online adventures you have created your own sub-genre, where you rule alone. I’m talking about the sub-genre of RELAXATION online-adventure with a huge atmospheric effect of immersion in its world. No other online game designer has such a complete combination of all these positive qualities.
That’s how your games in general and your puzzles in particular are built. And since this is the case, any complications of puzzles should take this into account and not break this relaxing atmosphere, no matter where the action takes place: in the forest, in a room or in abandoned catacombs.
Then I will move on to specifics.

Clair
Clair
1 day ago

What a lovely surprise when I checked your site today! Beautiful game! Thanks Ainars.