Mushroom Forest Adventure 2
In the previous game, Dwayne was able to retrieve all 30 green stones in this forest here, he didn’t think he’d be able to accomplish such a task but he did and he was happy. But now though the adventure for us is not over, for we will be joining another person who has the exact same mission and he must do it now.
Escape players, the person was Ford and just like Dwayne he will come to gather the green stones there in the mushroom forest, and hopefully he’ll be able to get all 30 of such which he needs. Would you like to help Ford this time on this retrieval?
Mushroom Forest Adventure 2 is a new point-and-click forest retrieval adventure game created by Ainars for Escape Fan. This game is a continuation of the first one as its sequel. Explore Magical Mushroom Forest and find all 30 green gemstones to complete the game.
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Walkthrough video for Mushroom Forest Adventure 2
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Thank you very much for your comments, dear friends!
Great game, thank you!!
Dear Author!
Now I have no words – only emotions. This is GREAT even at your level. I sat and periodically whispered “Wow!”, encountering yet another beauty. Everything is very beautiful – the landscapes, the puzzle elements themselves, the background singing of birds, and the sounds of events.
I’ll probably find the words to say later. Now I’ll say: thank you very much! It’s not just a good job. This is the BEST.
bellissimi boschi bellissimo gioco come sempre
That’s very beautiful !!! What a beautiful beetle, mushrooms, moss – a symphony of the forest. Especially during this winter time! The smell of spring and unsurpassed beauty!!! In the first picture I saw an elephant)))
Thanks for another gift, Ainars!
Congratulations on the great work!
This time the puzzles were very interesting.
I love mushrooms, so I really enjoyed the photos. Nice!!!
Another beautiful game. Thanks, Ainars!
These are, by far, my favorite games. I love the photos and especially the nature sounds. It’s so pleasant to sit here and do these. Thank you, thank you for the peaceful moments and engagement without stress.
Wonderful! Ainars’ games are the only ones that do exactly what I play for: they relax. Thank you.
Wonderful! Thank you!
meraviglioso, come sempre
Dear Author! I think that now all the emotions about your new masterpiece have subsided and we can talk about it calmly.
Personally, this time I was simply delighted with your ability to hide objects in the background… while leaving them in the most visible place! This was indeed done superbly: acorns, raspberries and pear – everything was inscribed into the landscape so that it seemed to be part of the background. I’m not even talking about green stones – every time I had difficulty finding one or two of them against a green background.
An excellent solution with artifacts and places of their use – very beautiful! And I really liked the solution with halves of sheets for the clue – it’s immediately clear which part goes where.
Now about the wishes. I will repeat about the need for a contrasting black outline for white inscriptions so that these inscriptions do not get lost on a white background. And one more little thing with the inscriptions: if you quickly click on items in your inventory, the explanatory inscriptions will begin to merge before they disappear. A possible solution could be this: the inscription, as before, appears when you click on an object and also gradually disappears. BUT. If there is a further click (anywhere), this inscription instantly disappears.
And one more thing seemed strange to me on the screen with the tinder fungus. There we get the “Flower Element”… which we use right away! On the same screen! It’s somehow strange.
But overall, I repeat: the game turned out to be a truly masterpiece.
Hi,
Thank you very much for your feedback.
The software that I used to make this game does not have this text outline effect, but I have found a workaround that will be seen in my next game.
Thanks again for writing about all the problems in the game!
Dear Escaper Joe! Let me distract you a little more and ask a question related to the future of your games. I will say right away that this question does not require an urgent answer.
So here it is. If you noticed, in the comments to your games there were wishes to increase the difficulty level of your puzzles. I want to ask: is there something similar in your plans, even distant ones?
Let me clarify: my question is not at all an attempt to push you to some kind of decision. I just recently started thinking: what options for increasing difficulty might be suitable for your games in particular? In this regard, I had some general thoughts. These are not specific ideas, but rather thoughts on appropriate and inappropriate increasing the difficulty options for your games.
If you yourself have ever had ideas to increase the difficulty of your games, I am ready to share these thoughts with you.
Generally, I am willing to make games that have average difficulty(not too easy, not too hard).
That would be a great help if you could share your thoughts/ideas!
Dear Escaper Joe! Before I give you my thoughts on possible ways to complicate your games, I need to explain my starting premise for this. Please forgive me that there will be an unrealistically LOT of text – I will write in fragments, so that the site won’t get overwhelmed. I will say at once: do not consider what I said further flattery, just I need to soberly assess your current level. I am also sorry in advance if I do not say anything new for you.
So. Based on the fair comments on your recent games, we can conclude that your titanic efforts have brought not only quantitative, but also qualitative results. I declare with all confidence: in the genre of online adventures you have created your own sub-genre, where you rule alone. I’m talking about the sub-genre of RELAXATION online-adventure with a huge atmospheric effect of immersion in its world. No other online game designer has such a complete combination of all these positive qualities.
That’s how your games in general and your puzzles in particular are built. And since this is the case, any complications of puzzles should take this into account and not break this relaxing atmosphere, no matter where the action takes place: in the forest, in a room or in abandoned catacombs.
Then I will move on to specifics.
What a lovely surprise when I checked your site today! Beautiful game! Thanks Ainars.
Love your games always..
This game is a work of art, just as ususl. Can’t wait for more. Bravo, Ainars!