You are a spy from the kingdom of Asram sent on a mission to find out about the inner works of your rival kingdom–Kliffit, a well-fortified kingdom east of the planes from Asram. The opposing kingdom has trusted you fully until one of their squires intercepted a crow message from your kingdom so the king ordered for your imprisonment at once. You were sent to the dungeon until the king orders for your appearance in the upcoming war.
Inside the dungeon, you got acquainted with a lock fellow who makes lockpicks and presented you with one that can open the dungeon’s door. Should you use it? If so, where would you intend to go next?