Mystery Forest Escape (First Escape Games)

(50 votes, average: 3.92 out of 5)

There are still more things to find in the mystery forest and that’s why Kyle went back there to see what else he’ll get. The forest is called the mystery forest for there are various items there wherever one looks. One will never know what they are going to get when they go there.

Escape players, Kyle is going to go even deeper in the place for he hopes to find more precious stuff there which nobody have taken yet for it is too far from the general area. Will you help him? He might find treasure, who knows.

Mystery Forest Escape is a brand new point-and-click wilderness item retrieval game from First Escape Games.


Other games by -



Walkthrough video for Mystery Forest Escape (First Escape Games)

Random Games

  • Christmas 5
  • Daily Room Escape
  • Lovely Ant Escape
  • Green Park Escape (Games 2 Mad)
Subscribe
Notify of
guest
5 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
Unknown
Unknown
6 months ago

the game doesn’t work…

b1650424
b1650424
6 months ago
Reply to  Unknown

If Escaper Joe were to suddenly visit this site, he would ask what browser you are using. But I’ll just say that the game works fine for me.

Celesta
Celesta
6 months ago
Reply to  Unknown

I had problems getting some of the items to work and it all depended on placement…you would think that if you hovered a key over a lock, it would open, but I had to keep moving it until it found the sweet spot…the same happened with the medal which didn’t work if you tried to hover over where it needed to be placed, but did work if you hovered above where it needed to be placed…very strange, but I have noticed some previous First Escape games have the same problems.

b1650424
b1650424
6 months ago
Reply to  Celesta

Yes, I feel obligated to agree with Celesta. Unfortunately, the lack of precise positioning is not only a problem for novice game designers, but also for venerable ones like “Amgel Escape”.

As I understand it, it’s a matter of absolute coordinates. The designer makes the game at his own screen resolution and everything works for him. But with other resolutions it doesn’t check. As a result, players’ active zones end up in the wrong place. The problem, of course, can be solved once and for all. But this requires a thorough, not superficial, study of the game engine and always use only relative coordinates, calculated depending on the position and size of the game window.

But, alas, few people have accomplished this feat yet: personally I know only Ainars and “365 Escape”. For others, scaling or fullscreening their game is like death.

lydia
lydia
6 months ago

The game iw wrong…. doesn’t work…The coin doesn’t fix to the chest