Game description for The Adventures Of Serpentina – Episode One
In a futuristic setting, you’ll assume the role of the stunning Serpentina, searching the upper reaches of the city for a necklace. That necklace is very valuable to her for that thing’s core was taken from deep within a mine and lives were lost jut to retrieve it. That’s why Serpentina must find it before it falls in someone else’s hands.
Escape players, the city here is not really the typical one we expect, it is different and a bit overwhelming. Will you help Serpentina still on this search for clues that would lead her to this lost necklace?
The Adventures Of Serpentina – Episode One is a new point-and-click item retrieval game created by Jo99 and Kronsilds.
Walkthrough video for The Adventures Of Serpentina – Episode One
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7 Comments
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b1650424
1 year ago
Unity’s progress bar is almost frozen near zero. In about 20 years I’ll write – is there a change for the better. See you soon!
escapetime
1 year ago
Walkthrough
The Adventures Of Serpentina – Episode One
Lina
1 year ago
There’s no one like Jo99 out there. His artistry is out of this world! Modern era impressionist. I am willing to wait a few min for this great game to upload without a problem. Playing it for a second time, savoring each little bit of it. Jo99 and KRONSILDS – you are AMAZING!
I don’t doubt your words and therefore very envy you. Unfortunately, on my screen, even tiny changes in the progress bar take not minutes, but hours. This is clearly the speed of a frantically running turtle, alas. But I don’t want to watch the walkthrough, as I’m still hoping for the best. I’m shure, by the time I have got the game finally loaded, its author will already not only recognized as one of the Impressionism classic’s but even become the founder of his own style, Serpentinanism.
Apparently, by your prayers, I got the game up and running. I don’t understand much yet, but it reminds me of the legendary “Machinarium”. Clearly, a lot of work has been put in and it makes sense to explore the result of this work.
No. Not mine. I realize the author tried and wanted the best. But…
At first, it’s a novelty. Then it becomes boring stupidly constantly going back and forth – because nothing happens around you. So I started to peek in walkthrough. But then I got bored with the help of walkthrough too. As it happens most of the time, the idea is there (although not new at all), but the realization is frankly weak.
I guess I’m just spoiled by really high-quality adventures.
Unity’s progress bar is almost frozen near zero. In about 20 years I’ll write – is there a change for the better. See you soon!
Walkthrough
The Adventures Of Serpentina – Episode One
There’s no one like Jo99 out there. His artistry is out of this world! Modern era impressionist. I am willing to wait a few min for this great game to upload without a problem. Playing it for a second time, savoring each little bit of it. Jo99 and KRONSILDS – you are AMAZING!
I don’t doubt your words and therefore very envy you. Unfortunately, on my screen, even tiny changes in the progress bar take not minutes, but hours. This is clearly the speed of a frantically running turtle, alas. But I don’t want to watch the walkthrough, as I’m still hoping for the best. I’m shure, by the time I have got the game finally loaded, its author will already not only recognized as one of the Impressionism classic’s but even become the founder of his own style, Serpentinanism.
Sorry the loading of the game is a problem for you; this can definitely be very frustrating. Hope it can be fixed. The game is worth waiting for it!
Apparently, by your prayers, I got the game up and running. I don’t understand much yet, but it reminds me of the legendary “Machinarium”. Clearly, a lot of work has been put in and it makes sense to explore the result of this work.
No. Not mine. I realize the author tried and wanted the best. But…
At first, it’s a novelty. Then it becomes boring stupidly constantly going back and forth – because nothing happens around you. So I started to peek in walkthrough. But then I got bored with the help of walkthrough too. As it happens most of the time, the idea is there (although not new at all), but the realization is frankly weak.
I guess I’m just spoiled by really high-quality adventures.