Locked In Grandma’s Basement Escape 2: Revenge
In this escape game, after you managed to escape in the first room you found yourself in, Granny has found you and imprisoned you again! But in a stranger, darker setting.
Escape players, from that point you knew then that Granny did this to you and she has no good intentions, which brought you a lot of questions. So now, you must explore this dirty and dusty environment you’re in now. Use your wits and courage to find tools, open doors, and discover a terrifying ritual that may be your only salvation.
Granny is waiting somewhere in the silence here. Are you ready to continue your escape once again? Or are you going to become her next ritual victim?
Locked In Grandma’s Basement Escape 2: Revenge is the newest point-and-click scary indoor escape game from Bedevil Games. This game is a continuation of the previous one as its sequel.
Walkthrough video for Locked In Grandma’s Basement Escape 2: Revenge
Escape |
Hidden Objects |
Spot The Differences |
Puzzle |


(46 votes, average: 3.85 out of 5)










Here’s what surprised me back in the first game of this series (and now I’ve realized it was not a fluke at all). These games are internally LOGICAL. It’s not about the ease of the games! It’s about the fact that all the necessary actions are intuitively clear. That’s why these games are quickly passed – you just have to keep your smart with you.
This distinguishes them extremely favorably from the games of one gamemaker, which are often found here. I won’t mention a specific name, because some newcomers, who probably haven’t seen any really good games in their lives, are ready to pray to this gamemaker. This is despite the fact that in his games constantly have to experiment, combining in pairs all sorts of combinations of items. And all because it is impossible to logically find the right use for the next received item. The passage of his games looks like this:
“Get Manna Porridge from the Bird and apply it to the Grimoire. Use the obtained Sekira on the Synchrophasotron. Get a Pig and put it in the Tapestry…”
That sort of thing. And I’ve simplified it all, because that gamemaker doesn’t think it’s necessary to explain in any way what you see on the screen or in the inventory – let the players guess what these obscure trinkets are.
That’s why I say once again: “Bedevil Games” is on the right track. Thanks for game!
I love these games, illogically logical. Everything works and they are a refreshing change. Thank you!