Drinks
The Drinks is the edition of an old escape game created by Demolacion for Sniffmouse. Drinks, an escape room with a twist. Neon light hums over a lounge, and the door clicks shut on you. You play Nika, a barback who memorized codes after growing up in her uncle’s speakeasy. She once dodged a raid, hid ledger pages in ice buckets, and swore to outthink every lock. A couple waits inside, arguing in whispers, yet they promise help for help. Someone scattered twelve Sniffmouse icons around the room and wired puzzles to each hiding spot. Clinking glasses mask clues, and mismatched coasters form shifting patterns. You search shelves, flip posters, and collect tools tucked near mixers and vents. Each solved riddle earns the couple’s trust, and they reveal shortcuts through stubborn compartments. The mystery tightens when a timer appears on a jukebox display. Find all twelve icons, use every item correctly, and guide everyone out through the final latch. Keep your head clear and your clicks confident—your escape starts now.
Walkthrough video for Drinks
Escape |
Hidden Objects |
Spot The Differences |
Puzzle |














Where in the world is the logic to this game?
In Sniffmouse games, logic is present in every puzzle as a rule. It’s just not obvious, and therefore inaccessible to a significant portion of players. Those would be better off choosing simpler games for themselves.
Actually, I’ve played and enjoyed many Sniffmouse games. It’s apparent that there is more than one person developing the games. Some are sneaky, creative and fun. Some are not.
Yes, it’s rare for games to be released by a single person. But even in that case, he can have more or less successful games. Even our respected Ainars has his ups and downs, although lately, he’s been releasing masterpieces one after another. But in his earlier games, there were all sorts of things.
And another thing. Even a team rarely releases completely different games with a completely different lineup. The reason is simple: productivity increases with narrow specialization. One person creates characters, another – landscapes, a third is busy with music, a fourth writes the story, a fifth programs, a sixth brings it all together, a seventh tests… Of course, in a small team, one person is most often engaged in several of these roles simultaneously.
And for, to have it as you imagined, COMPLETELY DIFFERENT people in one team to work on completely DIFFERENT projects, this only happens with a VERY large team, on the level of Daedalic Entertainment. A large team can afford such a wasteful dispersion of effort. But such a team won’t be making online games – that’s not their level.
That’s interesting, I didn’t realize so much went into development. I love Ainars games as well as Sniffmouse, and several others. :)