Clean Before Your Wife Returns
You stepped into the garage of your house first and spot tools scattered across shelves and dusty corners. You remembered tasks from before like organizing cluttered rooms prior to a surprise visits from guests, so urgency fuels your efforts here now.
Experiences taught you to act quickly and notice details others ignore. You move to the kitchen, search behind crates, and gather objects hidden beneath piles of dishes. Each item you recover reveals another clue and builds momentum. You clean surfaces, open drawers, and clear pathways using focused logic and fast hands.
You climbed into the attic, shift boxes, and uncovered forgotten belongings wedged between rafters. You thought about the basement too, stuff needs to be taken there also. Every room demands swift decisions, determined effort, and relentless attention. You refuse panic, work with purpose, and restore order step by step. Find all hidden objects and clean every area before time expires. Act fast, stay sharp, and finish strong.
Clean Before Your Wife Returns from Bedevil Games sends you racing through a messy house under pressure.
Walkthrough video for Clean Before Your Wife Returns
Escape |
Hidden Objects |
Spot The Differences |
Puzzle |












Hmm… When the “Locked In Grandma’s Basement Escape” games first came out, I naively assumed that their author would make incredible progress.
Don’t worry! Sometimes I make point-and-click games, and sometimes I make hidden-object ones. Right now I’m about to start working on a new point-and-click game. I just need to figure out what we’re escaping from this time, because we can’t escape from Grandma’s basement forever! :)
Of course, I’ve never made any games myself. However, I can recommend looking to the experience of the “mastodons” of online point-and-click games. I’m talking about Games4King games, but only about that great team from 2015, not their modern shadow with the same name. So, in those G4K games, the plot itself was almost irrelevant, and the names were often repeated (“Fantasy Forest,” “Fantasy Forest-2,” “Fantasy Forest-3,” etc.). But the games themselves weren’t repetitive. What mattered wasn’t so much WHAT the game was ABOUT, but HOW it was made—the games differed in their ideas and puzzles. So…