Abandoned Boiler House Escape
Abandoned Boiler House Escape is a new escape game created by Ainars for Escape Fan. Imagine yourself as a multidimensional traveler with a task to find 45 energy spheres that will activate a portal into another dimension… Good luck and have fun!
In the boundless expanse of the multiverse, a seasoned multidimensional traveler named Zephyra Korr found herself drawn to a forsaken structure – an Abandoned Boiler House – situated at the intersection of countless realities. Each universe whispered secrets, and Zephyra knew that this place was no ordinary ruin; it was a nexus of cosmic energies waiting to be harnessed.
The atmosphere of an Abandoned Boiler House pulsed with an arcane resonance. Zephyra meticulously scanned every corner of the dilapidated building, aware that the key to her next journey lay hidden within its rusted confines. She encountered mind-bending puzzles – ciphers of letters, sequences of numbers, and directional codes – that seemed to shift in and out of existence as if teasing her perception across different dimensions.
Zephyra’s intellect and finely honed instincts guided her as she unraveled these multidimensional riddles, unlocking wall safes that contained the luminous energy spheres she sought. One by one, she gathered 45 of these glowing orbs, each humming with the promise of untold possibilities.
As the final sphere clicked into place, the swirling portal burst into existence, shimmering with the colors of a thousand worlds. Zephyra took a breath, feeling the pull of the portal – a gateway to another dimension, another adventure, and perhaps, another enigma to decode. Without hesitation, she stepped through, ready to continue her endless voyage through the infinite realms of the multiverse.
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Walkthrough video for Abandoned Boiler House Escape
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Wow! Impressive! Thanks for the new game! Well, I’ll try to enjoy it to the fullest.
Dear Author, you can already be congratulated, although I have not yet passed your beautiful game.
Nevertheless, I can already draw the first conclusion: it is like NO ONE of your previous games. Yes, the genre is abandoned premises, but everything is very much remodeled. I can see at once: the work both on the general idea and on the realization was done tremendously. Personally, I’ve got one continuous WOW-effect so far. And this despite the fact that I am not particularly fond of derelicts!
I noticed one glitch so far: after fixing the leak of the last steam line, the repair tape still remained in the inventory. Moreover, it survived to the Gongtats screen and even appeared on it!
My second conclusion is that the game isn’t as obvious as others – I had to run around and look for. I write this for those who’ll start to think that the game is impassable and gonna go into the walkthrough. Seek and ye shall find, push and ye shall be opened. And it ye shall be given to you.
Thank you for the comments,
I removed the tape from the end screen, tomorrow I will take a look why it is not dissapearing when it is not needed anymore.
I don’t get it at all! I decided to go through the game for the second time – now with relaxing. Either I am now glitchy, or there is some more tension with the game. This time I still have the ribbon and the screwdriver in my inventory, I still have to find the last sphere, but…. there are no bolts anywhere else!!! And the spheres are nowhere to be seen, although I’m frantically clicking on everything.
Now for the first time I’ll start the walkthrough and check everything step by step.
Oops, not ribbon, but TAPE. “Thanks” to Deep Translate.
No, I was wrong. Fortunately, the bolts and screwdriver are fine. For some reason I missed the very last bolts on the second playing the game – a walkthrough helped. So the screwdriver is fine, only the tape remains.
Not so sure of the new artistic style, but it’s a very nice evolution. It took a bit of getting used to, the old style has become easy out of habit to find things after all of these years. One small criticism, the puzzle with the green and purple arrows and the associated clue made absolutely no sense to me.
Thank you for playing the game and commenting.
Criticism is always very welcome.
Well, I’d argue about the green and purple arrows! Not so obvious, yes. I didn’t immediately understand the correspondence between the clue I found and the puzzle either. But actually the logic is quite clear there and it’s easier to understand it when trying to switch: some switch only up-down, and others only right-left. That’s when I said to myself, “Oh, that’s what it is…!”
Dear Author. I realize that this game was largely a trial run. Therefore, wishes for the future:
1. To name locations: A1, A2, A3, B1, B2, C1…. After all, so much easier to explain – where and what! Below I will write concrete – you’ll see for yourself.
2. Once again, please – name the items in the inventory. Well, at least “some thing 1”, “incomprehensible bullshit 2”…. Again – so it is easier and clearer.
3. That place where there are 9 breakers shutting off steam. I would leave each of them off after pressing them, rather than immediately turning them back on. But if the sequence of switching off is wrong – then they are all switched back on at once!
4. The place where 6 rotary switches like “if the top one is horizontal, the bottom one is vertical and – vice versa”. I would make them larger – you can barely see them.
Have you noticed how detailed it is have to explain a particular place? This is once again – to point 1.
Clarification to the 3rd point. I meant that in case of incorrect WHOLE sequence the breakers will turn back on, i.e. only after the 9th press, in order to exclude the solution with the help of trivial brute force.
Thanks,
I will remember this suggestion!
Thank you for your valuable feedback.
I am always reading all ideas and suggestions under the games.
I have to make games fast and I will only implement various improvements if I think I have extra time to spend on the game after finishing the game.
I will try to do my best to always add locations and item names to the games where I have not already added that.
Thanks for the duct tape!
Thank you! 3 tries and finally the walkthrough to find the last panel to remove.
Author, thank you! I love your games and always look forward to new ones. I would like, when the hints appear, that they are clearly and clearly visible. Came out, the hint with coins was not useful
I apologize for being forgetful, I remembered, the coins came in handy
Dear Gamers,
The game is free – stop complaining, have some respect and just enjoy the efforts and artistry of Ainars. If you do not like the game, move on and spare us the comments.
Dear Lina. Comments are also free and no one is forcing you to read them. The difference between our comments and yours is their value.
Esteemed Ainars is not just a strong game designer. He is constantly evolving and working to improve the quality of his games, unlike most other game designers, so he needs “feedback”. And grateful fans of Ainars try to help him with their advice, which he, like a wise man, either accepts or not. If you are still in doubt, read HIS responses to our comments first, and not only on this game. And those who have been with him for years don’t need to prove it.
If the author of any work (book, movie, game, etc.) is not the least bit interested in the opinion of those for whom he tried, then he tried for something else, but not for people.
And who are you trying for? Who have you made better by your comment? What, excuse me, are you good for?
You told us to move on and spare you the comments. So let me advise you to get outta far away with your chatter and stay out of things you know like an octopus about perfume.
Great fun. 5 stars
Btw nice classic sound